Horizon Zero Dawn: The Making of a Game
Can real life compete with increasingly sophisticated virtual games? For millions of enthusiastic gamers across the globe, the answer might be a resounding no. Horizon Zero Dawn: The Making of а Game details the development of one of the industry's most popular titles, and examines the means by which it has infiltrated and dominated a rabid gaming culture.
Tens of thousands of eager fans line the streets of Anaheim, California. Barely contained behind barricades, they await the first public unveiling of Horizon Zero Dawn. The thrill of anticipation couldn't be more intense. For these and countless other players, gaming is more than just a hobby. It's a way of life.
Modern day gamers want ultra-realistic fantasy environments with compelling plots, empathetic characters, and soaring adventures. They want to feel like the hero of their own story, and to share a communal experience with others just like them.
The creators of Horizon Zero Dawn know this audience well. Developed by Guerilla Games out of Amsterdam, the game's narrative follows a strong female protagonist named Aloy as she struggles to uncover the secrets of her origins while venturing through a post-apocalyptic landscape ruled by deadly robots.
The documentary guides us through each stage of the game's evolution, and features the insights of many members of the game's creative team along the way, including story developers, character designers, graphic artists, musicians, producers and directors. We witness a group of actors as they portray the game's fantasy situations on uncluttered studio floors. Each are dressed in motion sensors from head to toe, which empower designers to replicate their exact movements and facial expressions with breathtakingly precise detail.
The final results of these efforts have entertained millions. But at what point can a pleasant distraction become a destructive, all-consuming obsession?
Horizon Zero Dawn: The Making of а Game provides a fascinating and instructive glimpse at the inner workings of a $100 billion a year industry, and expresses great admiration for the creative forces behind it. In the process, the film also explores the long-term psychological and cultural impact that these creations might have on individual players and the society at large.
Directed by: Bregtje van der Haak
Looks like a cool game. Didn't realize that gaming was bigger than the movie industry...if that is true as claimed.
Is escaping through video games better or worse than escaping the old way, via chemicals (alcohol, drugs, food, videos, music, sex, books, sports, ...)? Depends on the method and the person. As far as drugs and booze, a video game is definitely a better choice.
Seems to me that certain types of people (growing into most?) have ruined the real world so there is a tendency for people to engage with it less.
How did they ruin it? Lack of consideration for others. For example, there are some who would welcome and thank a truck if it ran me over, all because of my views, which do no harm to anyone, just their perception of the world. On the other side of the spectrum there are those like myself who wish harm to no one, we just wish they would look deeper than what information is pushed upon them ...and wake up. Question everything.
That is made much more difficult due to the govt school emotionalization judgementification indoctrination most have received. All the BanksterCorproGovtMedia complex has to do is provide something which causes an emotional reaction. They have been manipulated. Through their emotions and judgement they have no respect for others who have opposing viewpoints.
most games are all pay-to-win nowadays
parents needs to teach their children about the dangers of playing games made by greedy monsters
they should port it out to a PC game...that is where the real money is.